What you need to know

The prominence of gaming in pop culture cannot be dismissed or ignored. Gaming is competing with music, TV, and movies in the media landscape – and among a substantial audience, it’s winning. Video game streamers, eSports, and competitive mobile gaming have all changed what opportunities are possible within the gaming space. New streaming channels and better gaming hardware will resonate with these consumers dedicated to supporting the gaming world.

Definition

For the purposes of this Report, Mintel defines video games as electronic games played on any personal device. The devices primarily covered in this Report are dedicated consoles, computers, mobile devices, and handheld gaming systems. This Report focuses on consumer attitudes toward video games and the gaming industry, as well as video game content.

This Report builds on analysis conducted for Mintel’s Attitudes toward Gaming – US, June 2018.

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