What you need to know

Consumer expenditure on retail gambling is expected to grow to £9.2 billion in 2016/17 but at a slower rate than during the early years of the decade, primarily as a result of a reduced pace of expansion in its principal lotteries and gaming machines segments.

The market continues to experience a concentration of power around a relatively small number of major brands, which are using their advantages of scale and resources to invest in new venues and technologies, as well as experiment with different formats.

However, with a range of factors restricting growth potential across all sectors, operators are increasingly looking to add value through a multichannel approach that persuades remote gamblers to extend their activity to retail venues and land-based customers to broaden their playing habits online.

Products covered in this report

For the purposes of this Report, Mintel has defined the UK retail gambling market as being comprised of:

  • National Lottery draws, other lotteries (eg Health Lottery/People’s Postcode Lottery) and scratchcards

  • Bingo

  • Betting on sports events (eg horseracing, football etc) and non-sports events (eg politics, TV reality shows etc)

  • Casino games

  • Gaming machines and

  • Football pools.

Although the focus of the report is on gambling in person, reference to online gambling is also made for comparison purposes. Online instant-win games are included in the scratchcard segment as it is not possible to separate retail from remote sales.

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