Table of Contents
Introduction and Abbreviations
Summary of Key Report Findings
Market Factors
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- PDI and consumer expenditure, 1995-2000
- Population of the UK, by age, 1995-2001
- Number and average size of UK households compared with UK population, 1997-2003
- Structure of UK households, 1997-2003
- Top video games magazines, by circulation, July-December 1999
- PC ownership and purchases, 1995-99
- Amount spent on computer and video systems in last 12 months, June 2000
- Computer game systems owned and bought in last 12 months, 1999
- Games bought for computer and video game systems, 1999
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Market Size and Trends
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- Sales of video game hardware/software, and PC game software, 1995-2000
- The video and computer games market in the UK, by sector, 1995-99
- Per capita sales on video games, 1995-2000
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Market Segmentation
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- Segmentation of the video and computer games market in the UK, by value, 1995-2000
- Consoles available in the UK, 2000
- Video games by format and genre, 1999
- Most popular video games in the UK, first quarter 2000
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The Supply Structure
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- Market share of sales of major video games console manufacturers, 1995-99
- UK installed base of video games consoles, 1995-99
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Distribution
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- Retail distribution of video and computer games, by type of outlet, 1997 and 1999
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Advertising and Promotion
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- Main media expenditure on computer and video games, 1995-99
- Advertising expenditure on software by company's consoles, 1995-99
- Advertising expenditure on Sony PlayStation software, 1999
- Advertising expenditure on Nintendo software, 1999
- Advertising expenditure on Sega software, 1999
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The Consumer
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- Games machines owned by household, June 2000
- Most popular statements about video games, by demographic sub-group and lifestage, June 2000
- Consumer attitudes to statements about video games, June 2000
- Most popular statements about video games, by demographic sub-group and lifestage, June 2000
- Most popular statements about video games, by demographic sub-group and lifestage, June 2000
- Games machines owned by household, June 2000
- Most popular statements about video games, by demographic sub-group and lifestage, June 2000
- Most popular statements about video games, by marital status, age of children and ACORN categories, June 2000
- Most popular statements about video games, by working status and Mintel's Special Groups, June 2000
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The Future
Forecast
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- Scenarios of main media expenditure on games software, 1999-2004
- Three scenarios of future games software sales, 2000-04
- Scenarios of main media advertising expenditure on games hardware, 1999-2004
- Three scenarios of future games hardware sales, 2000-04
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