CONSUMER CHARTS
Generate charts on consumer behaviour in:
Italy, Germany, France, Spain & Poland
Italy, Germany, France, Spain & Poland
INSIGHTS & UPDATES
OUR RESEARCH METHODOLOGY
As the fourth edition of Mintel Leisure Intelligence, this report looks at recent developments in the gaming machines market. It covers Amusement with Prizes (AWP), club or jackpot and Skills with Prize machines (SWP), and other amusement machines with cash prizes or tokens.
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MarketMarket
Mintel provides a range of market information across categories including: forecasting and share information; internal and broader market environment information; and the issues that affect the market in question.
Market Factors
Market Size and Segmentation
ConsumerConsumer
Mintel conducts exclusive and original consumer research for reports, bringing up-to-date and unique insight to topical issues. This research examines the impact of social, economic, cultural and psychological influences on consumers.
The Consumer
Brand/CompanyBrand/Company
Our brand research provides data and informed analysis across a number of consumer metrics including usage, satisfaction, recommendation, momentum and trust. It also explores consumer attitudes towards brands and examines the reasons behind these.
Advertising and Promotion
Other
Introduction and Abbreviations
Premier Insight
Summary of Key Report Findings
The Supply Structure
The Consumer – Detailed Demographics
Consumer Attitudes and Targeting Opportunities
Consumer Attitudes and Targeting Opportunities – Detailed Demographics
The Future
Forecast
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