Marketing to Kids and Tweens - US - January 2008
Marketing to Kids and Tweens - US - January 2008

With $51 billion in spending power, children and tweens represent an important and lucrative demographic, offering companies an opportunity to build lifelong brand loyalty. Children’s and tweens’ tastes, however, are notoriously fickle. The Internet as an entertainment medium has also changed the way products are marketed.

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Overview

Overview

This report provides in-depth analysis and insight supported by a range of data. At the same time, introductory and top-level content is provided to give you an overview of the issues covered.

Scope and Themes
Fast Forward Trends
Executive Summary

Data

Data

Reports provide appendices of data to support the research and insight produced. Our tables of data are easily manipulated and downloadable to support your research needs and covers factors from consumer attitudes to market forecasts.

Appendix: Trade Associations

Other

Demographics
Spending Power of Tweens and Children
The Mind of the Child and the Tween
Three Kid Archetypes: Leaders, Followers and Rebels
Leaders, Followers and Rebels: TV Watching, Online Activity and Game Playing
Leaders, Follower and Rebels: Influence on Purchase and MP3 Players and Incidence of Digital Downloads
Leaders, Followers and Rebels: Influence on Purchase of Other Technology Products
Fast Food/Drive-Ins: Who Visits, Which Is Favorite
Family-style Restaurants: Who Visits, Which is Favorite
Consumption of Common Foods and Drinks
Consumption of Snack Foods
Consumption of Frozen Dinners
Advertising and Promotion to Kids and Tweens
Future Trends