Gaming Trends: 2020 - US - December, 2019
Gaming Trends: 2020 - US - December, 2019

"Global gaming revenue estimated to reach $152.1 billion by the end of 2019, representing 66% growth from 2015. While only representing a fraction of the market, the US gaming market is growing in tandem with global expectations. In 2019, the US even gained some share on the dominant APAC market. The share of adults playing video games has been steadily growing over the past few years as smartphones capture ...

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Overview

Overview

This report provides in-depth analysis and insight supported by a range of data. At the same time, introductory and top-level content is provided to give you an overview of the issues covered.

Executive Summary

Market

Market

Mintel provides a range of market information, frequently through the category level, including market size and forecasting, complete with market drivers that illustrate the forces that shape a category or market.

The Hardware – What You Need to Know
What’s Coming in 2020 – Hardware
The Global Gaming Market
Gaming Devices
Hardware Purchasing
Interest in AR and VR

Consumer

Consumer

Mintel's proprietary consumer research provides our analysts with the attitudinal and behavioral data used to provide valuable insight to topical issues.

The Gamer – What You Need to Know
What’s Coming in 2020 – Gamers
Motivations for Gaming
Time Spent on Gaming
Competition in the Entertainment World
Preferred Gaming Genres
Marketing in Gaming
Attitudes toward Gaming

Brand/Company

Brand/Company

Mintel provides overviews of the top brands and manufacturers, and uses consumer research to explore attitudes and reactions to brands, as well as insight into what will resonate with consumers.

The Software – What You Need to Know
What’s Coming in 2020 – Software
Standout Game Moments in 2019
Game Services: Subscription, Cloud and Online Stores
Software Purchasing

Data

Data

Reports provide appendices of data to support the research and insight produced. Our tables of data are easily manipulated and downloadable to support your research needs and covers factors from consumer attitudes to market forecasts.

Appendix – Data Sources and Abbreviations
Appendix – The Gamer