The UK leisure market has continued to grow during 2014, increasing in value by 2.9%. Although much of this growth is attributable to inflation, there have been the first signs of benefits from improving consumer confidence and falling unemployment, although consumers’ disposable incomes are still under considerable pressure after years of decline and have only recently started to increase again.

This report looks at trends in the leisure industry, as well as the factors that are driving these trends and also examines innovations, particularly in the key area of technology. Additionally, it provides extensive consumer research into participation in leisure activities, days of the week when people do each activity, how far in advance people book, how consumers find out about leisure venue promotions, what they intend to spend any extra money on, and general attitudes towards leisure.

Mintel last reported on this subject in Leisure Review – UK, October 2013.

Definitions

This report will cover the following sectors:

  • Cinemas

  • Gambling (eg bingo, casinos, AWPs, National Lottery etc.)

  • Live sports events (eg football, rugby, cricket etc.)

  • Museums/art galleries/exhibitions

  • Music concerts and festivals

  • Nightclubs

  • Private health and fitness clubs (eg David Lloyd, LA fitness)

  • Public leisure centres and swimming pools

  • Pubs/bars

  • Restaurants

  • Tenpin bowling

  • Theatres

  • Theme parks

  • Zoos/wildlife parks.

Abbreviations

BID Business Improvement District
CMA Competition and Markets Authority
CRC Carbon Reduction Commitment
CVA Company Voluntary Arrangement
DCLG Department for Communities and Local Government
GBK Gourmet Burger Kitchen
GDP Gross Domestic Product
GMI Global Market Insite
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