2021
0
China Technology Habits of Gen Z Market Report 2021
2021-04-02T04:03:09+01:00
OX1043217
3695
136201
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Report
en_GB
“Gen Zers are defining how marketers utilize technology services. Their technology habits are shifting from games to more hands-free entertainment-based activities. Their views on technology services have also been influenced…

China Technology Habits of Gen Z Market Report 2021

£ 3,695 (Excl.Tax)

Description

“Gen Zers are defining how marketers utilize technology services. Their technology habits are shifting from games to more hands-free entertainment-based activities. Their views on technology services have also been influenced by wider events and circumstances, namely COVID-19 and rising social pressure related to finances and health and wellbeing. Brands offering entertainment and value-driven products or services will be sought after by this group of consumers.”
– Amy Xu, Research Analyst

This report examines the following areas:

  • Enhance shopping experience with mobile technology enablers
  • Retailers integrating tech to stand out from the competition
  • Rising financial awareness amongst Gen Zers

Table of Contents

  1. Overview

    • What you need to know
    • Covered in this Report
  2. Executive Summary

    • The market
    • Gen Z are true digital natives
    • Gen Zers’ monthly disposable income is increasing
    • Medium length video is rising among Generation Z
    • Retailers integrating tech to stand out from the competition
    • Wearable technology to track health
    • The consumer
    • Crucial role for smartphones
      • Figure 1: Online activities across devices, December 2020
    • More hands-free activities
      • Figure 2: Time spent on different digital activities, December 2019 to December 2020
    • Rising financial awareness amongst Gen Zers
      • Figure 3: Engagement with technology services, December 2020
    • Favourite past times accompanied by audio
      • Figure 4: Occasions for audio content, December 2020
    • Knowledge payment anticipates fast growth rate
      • Figure 5: Knowledge payment experience, December 2020
    • Wellbeing a priority for the next decade
      • Figure 6: Outlook for the next decade of technology, December 2020
    • What we think
  3. Issues and Insights

    • Enhance shopping experience with mobile technology enablers
    • Stressed out financially but solutions exist
  4. The Market – What You Need to Know

    • Comprehensive social app ecosystems find success targeting Gen Z in 2020
    • Smart speaker sales boom along with the popularity of audio content
    • Music streaming services continue to integrate services to include knowledge payment and podcasts
    • Mainstream social media is still their top choice
  5. Market Landscape

    • Gen Z are true digital natives
    • Increasing monthly personal income
      • Figure 7: Monthly personal disposable income of Gen Z, December 2019 vs December 2020
    • COVID-19 has left a clear mark on what Generation Z finds important
      • Figure 8: Changes in areas of interest of Generation Z, December 2019 vs December 2020
  6. Competitive Strategies

    • Bilibili builds strong learning community by engaging Gen Zers
    • Retailers integrating tech to stand out from the competition
    • Wearable technology to track health
    • Virtual KOLs
    • Marketing sustainability to Gen Z
      • Figure 9: Huawei and Xiaomi’s earth day campaign on Weibo, April 2020
  7. Who’s Innovating?

    • New social media based on voice
      • Figure 10: Clubhouse app
    • New packaging trend for smartphones
    • Luxury brands tap into wearables to target Gen Z tech habits
      • Figure 11: Wireless headphones by Louis Vuitton, January 2021
    • A surge of private labels from digital streaming platforms
      • Figure 12: FOURTRY mini program, January 2021
  8. The Consumer – What You Need to Know

    • Gamers shift from computers to smartphones
    • Financial anxiety prevalent
    • Music for most occasions
  9. Online Activities across Devices

    • Digital realm at their fingertips
      • Figure 13: Online activities across devices, December 2020
    • Changes in device usage in 2020 vs 2019
      • Figure 14: Online activities across devices, December 2019 vs December 2020
    • Online activities dictated by gender
      • Figure 15: Selected online activities across devices, by gender, December 2020
  10. Online Activity Frequency

    • Less time playing games but more time on reading and listening
      • Figure 16: Time spent on different digital activities, December 2019 vs December 2020
    • Male Gen Zers continue to be key group for gaming
      • Figure 17: Online activities frequency, playing games, December 2019 vs December 2020
    • Gen Zers with children utilize podcasts to learn
      • Figure 18: Frequency of listening to podcasts, by living situation, December 2020
  11. Engagement with Technology Services

    • Rise in the importance of finances
      • Figure 19: Engagement with technology services, December 2020
    • Arts and culture products may be best sellers on second-hand platforms
      • Figure 20: Utilization of second-hand goods platform in the past 12 months, by areas of interest, December 2020
    • Appetite for UGC becomes the norm
      • Figure 21: Engagement with technology services in the past 12 months, by having made UGC content, December 2020
    • Younger Gen Zers are more active on dating apps
      • Figure 22: Engagement with technology services in the past 12 months, by found friends or partners through online dating aps, by age, December 2020
  12. Occasions for Audio Content

    • Growth needs to accompany consumers’ favourite time
      • Figure 23: Occasions for consuming audio content, December 2020
    • Heavy users enjoy music while cooking and shopping
      • Figure 24: Occasions for audio content, differences between heavy users and light users, December 2020
    • Gen Z 21-22s live life to their own soundtrack
      • Figure 25: Occasions for audio content, music and podcasts, December 2020
    • Females use audio more while doing certain tasks
      • Figure 26: Occasions for audio content, by gender, December 2020
  13. Consuming Paid Audio Content

    • Paying for audio knowledge content not yet normalized
      • Figure 27: Themes for consuming paid audio content, December 2020
    • Paying for comfort with hopes to ease financial anxiety
      • Figure 28: Themes for consuming paid audio content, by those who have paid, December 2020
    • Brands are most likely to find paid users on tablets than other devices
      • Figure 29: Themes for consuming paid audio content, by those who haven’t paid, by device used to listen to audio content, December 2020
    • Financial content appreciated by Gen Zers
      • Figure 30: Knowledge payment experience, by source of income, December 2020
  14. Outlook for Next Decade for Technology

    • Living and wellbeing come out on top as Gen Zers embrace a digital future
      • Figure 31: Outlook for the next decade of technology, December 2020
    • Technology-powered entertainment will help brands to stand out even more
      • Figure 32: Outlook for the next decade on virtual reality usage, by city tier, December 2020
    • Upgrade the conversation on smart home applications
      • Figure 33: Outlook for the next decade on smart home devices penetration, by secondhand goods usage, December 2020
    • Male Gen Zers will be first to adapt to multiple wearables
      • Figure 34: Outlook for the next decade on the importance between mobilie phone and wearable devices, by gender December 2020
  15. Appendix – Methodology and Abbreviations

    • Methodology
    • Abbreviations

About the report

This market report provides in-depth analysis and insight supported by a range of data. At the same time, introductory and top-level content is provided to give you an overview of the issues covered.

Market

Mintel provides a range of market information, frequently through the category level, including market size and forecasting, complete with market drivers that illustrate the forces that shape a category or market.

Consumer

Mintel’s proprietary consumer research provides our analysts with the attitudinal and behavioral data used to provide valuable insight to topical issues.

Brand/Company

Mintel provides overviews of the top brands and manufacturers, and uses consumer research to explore attitudes and reactions to brands, as well as insight into what will resonate with consumers.

Data

Market reports provide appendices of data to support the research and insight produced. Our databooks* are easily manipulated and downloadable to support your research needs and covers factors from consumer attitudes to market forecasts.

*databooks not available with UK B2B Industry reports.

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Please Note: This is a sample report. All of the figures, graphs, and tables have been redacted. Our reports are available to download in PDF and PPT formats.

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