The Impact of COVID-19 on Leisure and Entertainment - US - June 2020
The Impact of COVID-19 on Leisure and Entertainment - US - June 2020

“During the stay-at-home period, out-of-home activities were not an option for most consumers, which gave in-home leisure alternatives a chance to thrive. Activities that typically involve on-site experiences, such as visiting museums and working out at fitness facilities, also found clever ways to shift to digital options for their members. Meanwhile, digital overload encouraged a resurgence of analogue joys and pastimes such as puzzles and board games.”

– Kristen Boesel, Senior ...

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Overview

Overview

This report provides in-depth analysis and insight supported by a range of data. At the same time, introductory and top-level content is provided to give you an overview of the issues covered.

Executive Summary

Market

Market

Mintel provides a range of market information, frequently through the category level, including market size and forecasting, complete with market drivers that illustrate the forces that shape a category or market.

The Impact of COVID-19 on the Market
The COVID-19 Impact on Music and Live Entertainment
The COVID-19 Impact on Movies and Television
The COVID-19 Impact on Gaming
The COVID-19 Impact on Exercise and Fitness
The COVID-19 Impact on Out-of-Home Leisure Activities
The COVID-19 Impact on In-home Leisure Activities

Consumer

Consumer

Mintel's proprietary consumer research provides our analysts with the attitudinal and behavioral data used to provide valuable insight to topical issues.

The Impact of COVID-19 on Consumers

Data

Data

Reports provide appendices of data to support the research and insight produced. Our tables of data are easily manipulated and downloadable to support your research needs and covers factors from consumer attitudes to market forecasts.

Appendix – Data Sources and Abbreviations
Appendix