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Toy Retailing - UK - December 2008
Non-fashion High Street: UK Price: £1500 / $3000 / €2250
Contents
Issues in the Market
Market in Brief
Industry Insights
Internal Market Environment
Broader Market Environment
Market in Context
Strengths and Weaknesses in the Market
Market Size and Forecast
The Consumer – Where They Buy Toys and Games
The Consumer – Factors That Would Encourage More Shopping
Children’s Playing and Leisure Habits and Typologies
Channels of Distribution
Retail Competitor Analysis
Retailer Profiles
Retail Advertising and Promotion
Appendix – Where They Buy Toys and Games
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About this report

Toy retailing revolves around selling a fun product in a highly competitive marketplace. The stores should be vibrant and exciting, but the majority of the market are competing on price and becoming increasingly commoditised.

The market is geared up for the ten weeks before Christmas when it delivers over half of its sales, thus stock management, having the right product at the right price and appealing to the customer is even more crucial.

Key report themes:

  • How do retailers cope with the reliance on Christmas, including the problem of shortages of bestsellers at key times? What can be done to reduce the seasonality of the market?

  • The toy retailing dynamics are changing: the growing importance of the internet for toys and games; consolidation among fewer, larger retailers; growing competition from the supermarkets as they expand their non-food offers; and the introduction of new retail formats (eg Build-A-Bear). Are these changes increasing or decreasing the appeal to the consumer?

  • What can retailers do to increase their appeal? How can they encourage more visits to their stores away from the Christmas period?

  • Can toy retailers broaden their consumer base by targeting toys and games more at adults – appealing to the ‘inner child’ and enabling adults to take a break from being grown-up?

  • Pricing promotions are rife during the Christmas period, with three-for-two offerings and discount days common, but is this increasing sales or just reducing margins? Are consumers hanging on until the last minute to get the best deal or is getting the right toy more important?

  • Will toy retailing be insulated from the credit crunch?

If you want more details about this particular report, please contact the Mintel information team on  +1 312-932-0400 in the U.S.,  +44 028-90-241-849 in Northern Ireland,  +353 048-90-241-849 in the Republic of Ireland or  +44 (0)20-7606-6000 in the UK and the rest of the world, or email info@mintel.com.
Key words and phrases within this report

Argos; Tesco; Woolworths; Asda; Hamleys; Christmas; Mothercare; Early Learning Centre; Toys ‘R’ Us; Boots; ELC; The Disney Store; WH Smith; Home shopping; Marks & Spencer; Morrisons; Somerfield; China; Lego; Games Workshop; Aldi; Lidl; Recent developments; Ireland; Selfridges; Disney; Direct; Entertainer; Financial performance; Retail offering; Store portfolio; Strategic evaluation; Ten weeks; What the brand is trying to achieve; Sainsbury’s; Toys and games; Tech Kids; Traditional Child; Who are they?; Buying groups; Brand map; What the consumer thinks; Baugur; Regent Street; VTech; Definitions; What’s next?; Multichannel; Product recalls; Harrods; Toy Shop; Wow! Stuff; Factors that would encourage more shopping at a particular store, by outlets used for buying toys and games, September 2008; Information; Marketing message; Sociable or solo; Studious; Mixed; Toymaster; Advertising and marketing; England; Fisher-Price; House of Fraser; Marketing and operational issues; Product offering; Toys and games offering; Other forms of advertising; Outlets used for buying toys and games, by demographic sub-group, September 2008; Factors that would encourage more shopping at a particular store, by demographic sub-group, September 2008; Children’s playing and leisure habits, by demographic sub-group, September 2008; Children’s playing and leisure habits, by outlets used for buying toys and games, September 2008; VAT; What's it about?; BBC; Bindeez; Crazy Bones; Christmas Eve; Noukie; Ocado; Oxford Street; Ravensburger Specialist Store; Science Museum; Disney Stores; They; Playroom; Youngsters; Homeplus; Brands; Chad Valley; Christmas Gift Guide; European; Hasbro; Icelandic; Operational issues; Pre-school; Product offer; SKUs; Smyths; The English Teddy Bear Company; Tomy
Contents

Issues in the Market

Key themes

Definitions

Abbreviations

Market in Brief

Steady and stable

Show time

The big three

Independents lose out

It’s a squeeze

Multichannel pull

Toys lose favour

Make it an experience

Tough and tumble

Industry Insights

Key points

Flat or falling

New kids on the block

Brands still strong

Winners and losers

Seasonality

Getting the range right

Price discounting and promotions

Average prices falling

Rip-off Britain?

Opportunities in the marketplace

Wow service

The impact of the credit crunch

Outlook for the market

Internal Market Environment

Key points

Rising costs for retailers

Downward pressures on retail pricing

Independents lose out to multiples

Ten weeks

Price discounting and promotions by retailers

Supermarkets help impulse purchase

Growth in the internet as sales channel

Multichannel

New and exciting

Crazy crazes

TV and film fame

Product recalls

Broader Market Environment

Key points

Christmas is coming later

Recession-proof?

Figure 1: Trends in PDI and consumer expenditure, 2003-13

Growing younger

Figure 2: Child population, by age, 2003-13

Older kids have expensive taste…

…but more oldies than teens

Rich kids

Figure 3: Socio-economic breakdown of population, 2003-13

Kids growing older younger

Nanny state

Made in Britain

Reduce, reuse and recycle

Split sales

Figure 4: Change in the number of divorces, 2003-13

Unfavourable exchange

Market in Context

Key points

Spending on children

Figure 5: Consumer expenditure spending on toys and games compared to other areas, 2003-07

Kids love toys

Figure 6: Children’s spending – 7-10-year-olds, 2004-08

Older kids prefer snacks

Figure 7: Older children’s spending – 11-14-year-olds, 2004-08

Super savers

Strengths and Weaknesses in the Market

Strengths

Weaknesses

Market Size and Forecast

Key points

Solid and stable

Figure 8: UK sales of toys, 2003-13

Price vs. passion

The future

Factors used in the forecast

The Consumer – Where They Buy Toys and Games

Key points

Consumers love the book

Figure 9: Outlets used for buying toys and games, September 2008

Any place will do

Changing preferences

Figure 10: Outlets used for buying toys and games, 2006 and 2008

ELC pull

Supermarkets expand in non-foods

Destination Disney

Who shops where?

Figure 11: Market positioning of toy retailers, by age and affluence of buyers, September 2008

It’s a family affair

Choose a gift from the book

Preschoolers love ELC

Mothercare for mummies

Toys are all of us

Supermarkets still have more to gain

Internet broadens appeal

Where’s the loyalty?

Figure 12: Number of retailers used for buying toys and games, by retailer used, September 2008

Average toy buyers shop at 3.4 retailers

Figure 13: Number of retailers used for buying toys and games, by retailer used, September 2008

The Consumer – Factors That Would Encourage More Shopping

Key points

The wish list

Figure 14: Factors that would encourage more shopping at a particular store, 2006 and 2008

Time to choose

Ease of evaluation

No hassle

Information

Who wants what?

Figure 15: Factors that would encourage more shopping at a particular store, by outlets used for buying toys and games, September 2008
Figure 16: Factors that would encourage more shopping at a particular store, by outlets used for buying toys and games, September 2008
Figure 17: Factors that would encourage more shopping at a particular store, by outlets used for buying toys and games, September 2008

Children’s Playing and Leisure Habits and Typologies

Key points

Toys compete for share of children’s time

Figure 18: Children’s playing and leisure habits, September 2008

Top of their game

Bookworms

Hyper-parenting

Sociable or solo

Identifying targets

Figure 19: Toy retailing typologies, September 2008

Group 1: Studious (25%)

Who are they?

Group 2: No Views (19%)

Who are they?

Group 3: Tech Kids (35%)

Who are they?

Group 4: Traditional Child (22%)

Who are they?

ELC attracts buyers for Tech Kids

Figure 20: Consumer make-up of selected toy retailers, by typology, September 2008

Buyer for the Traditional Child want the most improvements

Figure 21: Factors that would encourage more shopping at a particular store, by typology, September 2008

Channels of Distribution

Key points

Dynamic distribution changes

Figure 22: Toys and games distribution channel, 2003-07

The big three

Specialists going

Good news for generalists

Not just doctor’s orders

Supermarkets shining

Department stores are not destinations

Buying groups

Others

Home shopping

Retail Competitor Analysis

Key points

Specialists under pressure from mass merchandisers and supermarkets

Figure 35: Estimated market share of major players, 2003-07

Multichannel success

Tough competition

Tesco going after Argos

Figure 36: Review of major players, 2008

Rationalisation

Learn a lesson from ELC

Difficult times

The Entertainer aims high

Retailer Profiles

The Disney Store Ltd

Figure 37: The Disney Store Ltd: Group financial performance, 2003-07
Figure 38: The Disney Store Ltd: Outlet data, 2004-08

Early Learning Centre Ltd

Figure 39: Early Learning Centre Ltd: Group financial performance, 2004-08
Figure 40: Early Learning Centre Ltd: Outlet data, 2004-08

The Entertainer (Amersham) Ltd

Figure 41: The Entertainer: Group financial performance, 2004-08
Figure 42: The Entertainer: Outlet data, 2003-08

Games Workshop

Figure 43: Games Workshop: Group financial performance, 2004-08
Figure 44: Games Workshop Ltd: Outlet data, 2004-08

Hamleys

Figure 45: Hamleys of London Ltd: Group financial performance, 2003-07
Figure 46: Hamleys: Outlet data, 2004-08

Toys ‘R’ Us

Figure 47: Toys ‘R’ Us UK Ltd: Group financial performance, 2004-08
Figure 48: Toys ‘R’ Us UK Ltd: Outlet data, 2004-08

Smyths

Build-A-Bear

Non-specialists

Argos

Woolworths

WH Smith

Mothercare

Boots

Tesco

Asda

J Sainsbury

Department stores

Home shopping

Retail Advertising and Promotion

Key points

Spending more for less

Figure 49: Main media advertising expenditure by toy stores, 2004-07

Reliant on manufacturers

Figure 50: Main media advertising expenditure, by retailer, 2004-07

At any cost

Other forms of advertising

What works best?

Online restrictions

Appendix – Where They Buy Toys and Games

Figure 51: Outlets used for buying toys and games, by demographic sub-group, September 2008
Figure 52: Outlets used for buying toys and games, by demographic sub-group, September 2008
Figure 53: Outlets used for buying toys and games, by demographic sub-group, September 2008
Figure 54: Number of different outlets used for buying toys and games, by demographic sub-group, September 2008